{"version":"1.2.0","chapters":[{"startTime":684,"title":"Nintendo and the gaming market"},{"startTime":1158,"title":"The boom and bust cycle \u2013 still active?"},{"startTime":1642,"title":"Nintendo\u2019s target groups"},{"startTime":2041,"title":"The hardware and software interaction"},{"startTime":2325,"title":"Creative use of hardware and software combined"},{"startTime":2761,"title":"Nintendo OS"},{"startTime":3276,"title":"Nintendo accounts"},{"startTime":3549,"title":"Switch online paid memberships"},{"startTime":3859,"title":"The change in buying Nintendo games"},{"startTime":4737,"title":"Nintendo\u2019s pricing policy"},{"startTime":5331,"title":"Is the Switch profitable?"},{"startTime":5656,"title":"Selling in-game and selling software"},{"startTime":5930,"title":"Third-party games in the Nintendo ecosystem"},{"startTime":6141,"title":"(Buying) Engagement"},{"startTime":6409,"title":"Nintendo\u2019s management"},{"startTime":7174,"title":"The revenue potential of the optionality\u2019s in Nintendo\u2019s business"},{"startTime":7523,"title":"The bear case"}]}